November 20, 2025
Description
This design is a work in progress, but since I had them I decided to publish them anyway. The concept is to modify the smooth surface of something to look like it has wavy ripples on it, sort of like you'd see on a body of water. To do this requires modifying appropriate points on the smooth surface both horizontally and vertically, and then rebuilding the surface to match the new point locations.
"Appropriate" is the key word there, and these 2 STL files are my initial attempts to do achieve that. Clearly I have only partially succeeded.
#1 is my first attempt - it worked, but the ripples just didn't look right to me. There are several parameters that control how the appropriate points on the smooth surface and changed to make the rippley surface, so for #2 I changed to a more complex base surface and adjusted the ripple parameters to what seemed like a better result.
I do like #2 better, but there are still annoying slicer artifacts on the underside of many ripples, and the top outside edge has some ripples where there aren't supposed to be any. So there is clearly more work to be done.
License:
CULTS - Private Use