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Kessel Sabacc Card Game Essentials  3D Printer File Image 1
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Kessel Sabacc Card Game Essentials

Mark Duurland avatarMark Duurland

October 22, 2024

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Description

Hello there!

 

From the depths of the Outer Rim i present to you Kessel Sabacc, coming to you in the Sol System.

Wait no more, now you can experience your intergalactic gambling addiction from ‘the simulations’ in real life! Dank Farrik!

You might want to get yourself a Merqaal already, for non-suspicious reasons only of course :D.

 

Anyways, this is a fully playable and fully 3D-printable ‘Kessel Sabacc’ card game from the video game ‘Star Wars: Outlaws’.

I wasn't satisfied with the options available which were either buying it from Etsy on the other side of the world or 3D-printing models others have made so I made my own :).

 

Game rules:

I'm not gonna explain the rules here, the game is carefully explained in the videogame it originates from.

If you don't own the game, a very good explanation can be found here: Kessel Sabacc Rules v3.

 

Design:

The design premise was primarily focused on getting the 3D-printed cards almost identical in proportions as a normal playing card.

Which was kind of hard considering layer thickness, different colors on the front and the back, modeling separate bodies for every color because the paint tool in Bambu Studio can't handle a single layer, dealing with the fact that all PLA is a bit see through and making it available for your everyday person without needing special equipment or different nozzles.

 

My measuring of thickness from normal playing cards was about 0,25 mm. These Sabacc cards have a thickness of 0,76 mm according to Bambu Studio, I bet they can be one layer thinner but I wanted to play it safe, a lot of prototyping went into this.

The cards are noticeably thicker than normal playing cards, but still as flimsy and, when I made this, better than the alternatives which were at minimum 2 mm thick. The cards turned out great in the end!

The rest of the set I designed around it.

 

By the way, there are way better shift tokens, chips and die out there then the ones I made, maybe I'll redo them someday but for now I'm content with them.

 

The model:

This model includes the following items:

  • Two Sabacc die
  • Unlimited game chips (according to how many you want to print)
  • 28 Bacta (or CIS) colored Sabacc cards (including 3 Imposter cards & 1 Sylops)
  • 28 Salt (or Imperial/Republic) colored Sabacc cards (including 3 Imposter cards & 1 Sylops)
  • 12 different shift tokens (i chose 3 of each so 36 in total):
    • General Audit: Other players in stand are taxed 2 chips.
    • General Tariff: Other players are taxed 1 chip.
    • Target Tariff: Target player is taxed 2 chips.
    • Embargo: Next player must stand.
    • Immunity: Prevent shift tokens effect on you until next reveal.
    • Direct Transaction: Choose a player, trade hands with them.
    • Prime Sabacc: Roll 2 dice, pick one value as the new best Sabacc.
    • Exhaustion: Choose a player, they must discard and draw a new hand.
    • Major Fraud: Set imposter value to 6 until next reveal.
    • Free Draw: Avoid the draw fee this turn.
    • Refund: Retrieve 2 chips in play.
    • Cook The Books: Inverts Sabacc ranks until next reveal.

 

For printing the cards:

The cards all have a layer of black between the two sides, this is very important.

This layer absorbs a lot of the light which would otherwise be passed through the card, allowing you opponents to see what your cards are (don't need a Nix for that).

If you decide to print these cards from only darker filaments, it is possible you can remove this layer, but for light filaments like white or grey, there should always be a black layer between the two sides of the card.

 

I printed the cards on the smooth PEI plate to give them a smooth card like look. I've also tested some card with the gold PEI plate and they do look kind of nice with it too but a bit too much texture for my taste, be my guest and try it out for yourself!

 

The cards should be printed with 0,08 mm layer height.

 

For printing the chips:

I have not printed the chips, not even one. I do have the original file SolidWorks file added and an STL (STEP was acting weird) in the .3FM file.

I designed the chips to be lasercut and that would be my tip to you. You are gonna want some chips because you use them a lot in the game. 3D-printing a lot of multi colored chips will take forever. Hence why I laser cut/engraved 40 of them, this only took me 10 minutes and they have just enough color gradient to look nice (and they smell nice).

 

For printing the rest:

Nothing special, just standard profile, 0,4 nozzle, 10% infill, cubic pattern.

That's it.

The layer height is of no importance for the chips, shift tokens or the die, 0,20 is sufficient.

 

Other models:

I don't really like having all these cards, chips, die and shift tokens laying everywhere, so I wanted to organize it in one package.

You know like how board games are in a box or some card games come in a tin, say no more, i got you covered!

 

If you check out my profile you can find one of my other models. This is a Star Wars Themed Carry/Travel/Organize Case for this Kessel Sabacc set!

It fits everything from this set, and there is still room for more while remaining a compact little case right from the black market of Coruscant!

Be sure to check it out!

Thanks!

 

Thank you for reading this (if you did) and thanks for printing my model!

 

License:

BY-NC-SA

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