November 6, 2024
Description
Printing
No AMS version has indented numbers instead of colored. Print two sets to play with a friend at the same time as hider and seeker, or give the lid to the hider and the bottom to the seeker to play one at a time.
Assembly
Use a piece of filament to lock the hinges in place.
Black Box is a two-dimensional puzzle game where a player (called seeker) try to find hidden atoms on a grid by sending probes, called “lasers”, into the box. The atoms’ locations are set by the opponent (known as hider). The seeker chooses a point to enter a laser into the grid, and the hider responds a “hit”, "reflection", or a number (known as deflection) guiding the seeker to deduce the atoms’ locations. The goal is to uncover all hidden atoms with the fewest number of probes.
You can try it out online at theblackbox.games.
Also checkout my full size version of the game at https://makerworld.com/en/models/739358
First, the hider secretly arranges atoms on the board in the lid (or both of you if you are hiding and seeking at the same time). Typically, four or five atoms are used, but you can play with more or fewer if desired. Players can decide to play for a set number of rounds, such as three or five, to determine the overall winner. Players take turns being hider and seeker.
If you print an extra game you can both play at the same time, taking turns probing to see who wins. A bit like the classic game Battle Ship.
The seeker begins by choosing an entry point for the laser, numbered 1-36 on the board. The hider then responds with “hit,” “reflection,” or a number, if it's a deflection, marking the entry and exit points if applicable. This continues until the seeker is ready to guess all atom locations.
A "hit" means the laser has struck an atom and been absorbed. This is marked with a red peg at the entry point.
For example, if the seeker probes at entry 32 they say “32”. With the given configuration seen on the image, and the laser hits an atom, it’s absorbed, leaving no exit point. The hider then responds with “hit” and the seeker marks 32 with a red peg to mark it as a hit.
A deflection happens when the laser exits at a different point than it entered. Lasers can’t pass to the left or right of an atom; if they approach an atom from the side, they deflect 90 degrees away from it.
For example, if the seeker probes from entry 19, the laser deflects off the atom and exits at 25 so the hider simply responds by saying “25”. This is marked with matching colored pegs to show the laser's path, making it easy to connect entry and exit points of specific probes.
A reflection occurs when the laser enters and exits at the same point. This is marked with a yellow peg.
In this example a probe is made from entry 23. The laser is deflected by multiple atoms and return to its original entry point. The hider responds with “reflect” and the seeker marks it using a yellow peg.
If the seeker probes entry 31, the laser would deflect off multiple atoms, as it can't pass to the left or right. Instead, it deflects 90 degrees away from each of the atoms and exits at 13. Matching colored pegs are then placed at 31 and 13.
When the seeker probes entry 12, the laser deflects away from the atoms at position 6-11 and hits the atom at position 15-18. The laser is absorbed by this atom, and a red peg is placed at entry 12.
The seeker is given one point per peg (meaning 1 per hit and reflection, 2 per deflection). They also receive 5 points for each incorrect atom location guessed. The seeker with the lowest score wins.
Boost MeI really appreciate any spare boosts you have. I'm doing my best with the models I'm creating but it usually takes a bunch of tries before I get it to where I feel I can share it and I end up using a bunch of filament ^^
License:
Standard Digital File License