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Kraken (AKA Bane) for Battletech 3D Printer File Image 1
Kraken (AKA Bane) for Battletech 3D Printer File Thumbnail 1

Kraken (AKA Bane) for Battletech

Syllogy avatarSyllogy

December 11, 2024

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Description

The Kraken, also known as the Bane among the Clans, is a Clan OmniMech originally designed to unleash devastating long-range firepower on the battlefield. Introduced in 3054, the Kraken is the ultimate expression of brute force, sacrificing speed and maneuverability for unmatched firepower, range, and durability. At 100 tons, it is one of the heaviest OmniMechs fielded by the Clans, standing alongside icons like the Dire Wolf (Daishi) and King Crab in terms of sheer destructive potential. Development HistoryThe Kraken was conceived by Clan Snow Raven as a "siege engine" designed to break through the toughest defenses and eliminate hardened targets from extreme range. Snow Raven engineers prioritized modularity to allow the Kraken to carry a wide variety of weapon loadouts, enabling it to adapt to various combat situations. While the Kraken’s limited speed makes it vulnerable to faster opponents, its exceptional firepower more than compensates when deployed with adequate support. The Kraken’s release coincided with increased tensions among the Clans, including heightened hostility during the early years of the Inner Sphere's exposure to Clan technology. The Bane became infamous during the Battle of Tukayyid, where it served in limited numbers, raining fire upon Com Guard defenses and clearing paths for faster, more agile Clan mechs. Design OverviewChassis: The Kraken’s endo steel chassis supports an incredible amount of weaponry and armor without sacrificing flexibility.Power Plant: A 200-rated fusion engine keeps the Kraken operational, though at a relatively sluggish top speed of 32.4 kph.Armor: Fully armored with 15 tons of ferro-fibrous plating, the Kraken is one of the most durable units in the Clan arsenal.Heat Management: Typically fitted with double heat sinks, the Kraken maintains solid heat management for sustained combat, but loadout-dependent overheating remains a risk.Jump Jets: The Kraken is incapable of mounting jump jets, limiting its maneuverability.

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