Meshy.ai Test. Classical Statue. 3D Printer File Image 1
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Meshy.ai Test. Classical Statue.

Peter Farell avatarPeter Farell

November 9, 2024

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Description

Playing with Paid version of MeshyAI

HighPoly Mesh Output + post Texturing. 

Verdict. Slightly better mesh but messy texturing (seams are not clean). Displacement seems to be less predictable. Probably just need to play with it a bit more.  But It took about 2x as much clean up in blender sculpt mode.  Way more seam lines than Tripo.  The textures themselves look nice as a 3d video game asset or the ilk, but for displacement they are not as good as Tripo.  

Both Meshy and Tripo seem to produce half a good face.  80 percent of the time one side of the face is going to look decent and the other side will look like melting wax. 

Remember, in stable diffusion, having to spend half your negative prompt dealing with bad hands, then using specialty LORAS. AI 3d Mesh generation is still in that stage.  I hope future iterations focus on both the bad hands and misshapen faces.