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Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 1
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 2
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 3
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 4
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 5
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 6
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 7
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Image 8
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 1
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 2
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 3
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 4
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 5
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 6
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 7
Real Human Spinal column, including cervical, thoracic and lumbar vertebra 3D Printer File Thumbnail 8

Real Human Spinal column, including cervical, thoracic and lumbar vertebra

Roromoomoo avatarRoromoomoo

March 17, 2025

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DescriptionCommentsTags

Description

What have I changed:

I have used Blender to smooth out models to remove the obvious appearance of polygons. I used Catmull with depth 3, Followed by Decimate to remove many unneeded polygons but keeping the same detail for the processes.

 

Source:

BodyParts3D, Copyright© The Database Centre for Life Science licensed by CC Attribution-Share Alike 2.1 Japan

https://lifesciencedb.jp/bp3d/?lng=en

(this site has lots of great models of human anatomy)
License:

  • Users can copy modify and disseminate both contour data and rendered image under the license CC-BY SA 2.1JP

sample html source here:

http://dbarchive.biosciencedbc.jp/en/bodyparts3d/lic.html

 

Authors:

<BodyParts3D>

  •  
    • Parts data generation : Kaori Fujieda
    • Parts data generation :Shio Imai
    • Parts concept mapping (environment):Nobutaka Mitsuhashi, Isamu Muto
    • Parts concept mapping (operation): Kousaku Okubo, M.D.
    • DICOM processing: Nobutaka Mitsuhashi, Kaori Fujieda
    • Anatomy information environment:
    • Rationale and Project Design:Kousaku Okubo

<Anatomography>

  •  
    • Rationale and Project Design:Kousaku Okubo
    • Implementation design:Takuro Tamura,Nobutaka Mitsuhashi, Isamu Muto
    • Implementation: Nobutaka Mitsuhashi, Bits c.c.
    • System maintainance: DBCLS, NBDC
  • Funding Source: MEXT, JST
  • Institutional background: DBCLS,
  • Out sourcing:

 

my thoughts:

I printed my models with clear filament in an any cubic neo 2 printer. I would recommend a lot of supports to reduce the bad appearance of overhang printing. They can be challenging to print due to their weird shape with many overhangs and curved surfaces.

As a medical student these seem perfect to learn the structure and differences between each vertebra. for example if you print C1, T5, L3 you can see the clear differences between each.

Printing out T5 and T6 plus a typical rib you can see how they articulate together.

check out DaveMakesStuff on thingiverse, they have a few different articulating spines with pieces designed to fit together. I wanted the vertebra body to be anatomically correct to use for exam practice, however if you want a full spine model easy to connect to each other without needing to modify it then davemakesstuff is good.

https://www.thingiverse.com/thing:4801717

License:

Creative Commons — Attribution — Share Alike

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