May 19, 2025
Description
Technically this could go into my "human" collection but this fellow stands out as a good character for blades in the dark or a cyberpunk game so I wanted to make him stand alone. I played with the render settings in blender to create the rotation animation which was fun.
The AI model generated the rough shape and then I sculpted the face, hands, hair and then traced fair amount accentuating the emblem on his back, thickening up his belt, mechanical arm and boots. The last thing I did was to fill voids behind his bode and cape. I'm still learning a lot with sculpting so there are a lot of issues on the render that will make professionals cringe but I think he looks pretty neat.
For print settings I printed on his back with a 0.2mm nozzle at 0.05mm - the supports cleaned up nicely.
Category: OtherLicense:
Creative Commons — Attribution — Noncommercial