June 5, 2025
Description
Cyclops
Size: Large
Type: Giant
Armor Class: 13 (natural armor)
Hit Points: 76 (9d10 + 27)
Speed: 30 feet
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 8 (-1) 10 (+0) 6 (-2)
Senses: Passive Perception 10
Languages: Giant
Challenge: 4 (1100 XP)
Actions:
Great Club: Melee Weapon Attack: +6 to hit, reach 10 feet, one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Rock Throw: Ranged Weapon Attack: +2 to hit, range 60/240 feet, one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Dungeon Master's Notes:
This cyclops is a considerable physical threat, capable of inflicting significant damage in both melee and ranged combat.
Its low Intelligence makes it susceptible to trickery and strategy, but do not underestimate its brute strength.
Consider the environment it is in. Does it have rocks readily available to throw? Is it in an open space where it can use its reach with the great club?
You could give it additional traits to make it more interesting, such as "Bad Temper" allowing it to make an additional attack at disadvantage once per combat when enraged by damage.
Remember that cyclopes often have limited depth perception due to their single eye, which could be a tactical weakness.
License:
Standard Digital File License