July 31, 2025
Description
I avoid using supports at all costs unless it's absolutely necessary, but dialing in the settings for your support interfaces makes using them a little less frustrating. I made this small model to test multiple different support applications. These include:
- From build plate to flat surface
-From build plate to steep overhang
-From model surface to flat surface
-From model surface to steep overhang
-Inside a “window” structure
Import the model to your slicer and adjust the support settings in the OBJECT'S parameter settings (this keeps you from forgetting the starting point of your global settings when you start changing values and forget where you started). You can do one at a time or clone it and assign different settings to each object to test a range of settings at the same time.
I suggest starting with “bigger” values first (i.e. top and bottom z distance). It's easier to start with supports coming off too easily and work your way down than it is to dig out fused supports right off the rip.
The most important values to be looking at are:
*Top/bottom Z distance- smaller gap= better part surface quality but harder to remove. Larger gap= less surface quality but easy support removal.
*Interface spacing- smaller/no spacing allows for a better surface finish, but also creates more surface area for supported part to bond to and fuse together.
THESE ARE THE FOUR MOST OVERLOOKED SETTINGS THAT MAKE A HUGE DIFFERENCE IN SUPPORT QUALITY/REMOVAL!
All of these speed and cooling settings combined will allow you to use smaller interface spacing and smaller Z distances because the layers are less likely to fuse together. This creates supports that are easy to remove while leaving the part surface much cleaner and better looking.
Hopefully this helps!
License:
Creative Commons — Attribution
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