October 24, 2025
Description
This was a fun model because I got to do some neat poses, use some of my favorite brushes, I added my new "Beast Hands" to these guys and went through a process around adding various teeth etc... The AI mesh wasn't too great in that the face and hands were a blurry mess but it worked with AutoRig pro. I found that I had to split the head off of the main body in order to get the level of detail that I wanted and I think I did OK with the facial sculpting but I didn't apply extra facial poses (maybe future project as I get more familiar with facial rigging). I'm going to try reusing these poses for my next model so we'll see how they turn out. The fur brush is fun to work with but it also inflates the model so muscles and other parts can get lost - I had added small nipples to the models and of course now they show up fairly prominently - let's just assume it's very cold up in the mountains.
Some people may be wondering about the AI label - what I do is take an official reference image of some kind (not fan art unless the artist provides permission) and then I remix that as a higher resolution image with Open AI or another LLM. Then I pass that over to Rodin (sometimes it needs to be explicity coverted to a T-Pose, sometimes not like with this one). Then I put the file into blender, scale to 32mm and work on the above sculpting, rigging, optimization etc... etc...
These are large models at about 55mm in height (effectively 11ft tall) and on a 50mm baseplate. You could scale them up further to suit your needs since there is a bit more room on the baseplates for most of them.
There are five different poses on this fellow:
For optimization I changed my usual process of exporting a quad remeshed and shrinkwrapped model and instead decimated a much much higher quad model so these ended up around the nice 20mb mark but we'll see if this negatively impacts topology when it comes to printing these.
For FDM printing - I generally recommend printing on their backs but because of the decimate these could be printed upright without much supporting material on their facial features. Removing supports from the fingernails and teeth is the iffiest part as those can snap fairly easily so be mindful of that as you go.
For resin - these are pretty simple. Pop them into your slicer and lean them back -45 degrees on the x axis and use auto supports. These should be find with and without the baseplate but I tend to prefer printing on resin without baseplate since they just make painting a pain later.
Category: GamesLicense:
Creative Commons — Attribution — Noncommercial