September 16, 2023
Description
Update #4:
If you want no play at all I (and other users) recommend scaling Z in the slicer to 104%. Especially if you have vibration motors on your pedals this will eliminate any play or rattling.
Update #3: Some tips and feedback from other users:
This should be printed in TPU 98A shore hardness. Different manufacturers mean different stiffness, even if they all proclaim the same shore hardness. I used Extrudr TPU Medium 98A. So I suggest you just print all 3 different models and see which one feels best.
To prevent cracks I recommend to print very very slow (like 15mm/s), small layer height (like .15) a little hotter than you normally would and make the layer width to around 120% of your nozzle width (.4 nozzle = 0.48 layer width, .6 nozzle = 0.72 layer width).
Some other users mentioned, that scaling Z height in the slicer to around 102% makes it fit with other types of metal springs too.
Update #2:
See before/after video of the little mod here: https://youtu.be/TWyLfXht0RY
I really like the Thrustmaster T-LCM Loadcell pedals but even the stiffest red springs on the brake felt a little too weak and had a noticeable endpoint.
A more realistic feeling would be more / progressive force and a softer endpoint. Here is a simple 3D TPU print to do just that.
I tried several iterations, as I had no idea how to even make a TPU printed spring. I learned a lot in the process and version 9 feels way better than standard. I think more versions will follow, but I'm quiet happy with the result so far.
I used TPU with a shore hardness of A98 (Extrudr TPU medium Neon Orange).
More flexible/elastic TPU won't work I guess.
Happy printing and braking ✌
Printer Brand:
Creality
Printer:
Ender 3 V2
Rafts:
No
Supports:
No
Resolution:
0.15
Infill:
100
Filament: Extrudr TPU Medium 98A Neon Orange
Notes:
Print Settings
* 0.6 nozzle * 0.15 layer height
If you print with a smaller nozzle (like 0.4) you probably want to print with other settings here. More walls and layer width around 120% of your nozzle width.
Category: Video Games
License:
Creative Commons — Attribution — Noncommercial