Here is my remix of RabbitEngineering's Nintendo ROB build.
- Changed hand size in order to accommodate holding chopsticks
- Created NES model base to support ROB
Here is the original text from RabbitEngineering:
"
It's R.O.B, the lovable scamp and failed peripheral for Nintendo's Famicom/NES! Don't feel too bad for him, he got a reprisal in Smash Bros. Print this one out in US or Japanese colors, or get creative! This little model is posable - adjust the shoulder height, head angle, and swivel the arms!
Modeled completely in OpenSCAD using primitives and booleans, which was quite a job, let me tell you - 3000 lines of code to make the little guy.
Post-Printing
Instructions
HOW TO PRINT:
- Parts that have BLK in the front of the name should be printed in black
- Parts that have x2 at the back of the name should be printed twice.
ASSEMBLY:
Paint everything first in the colors you want - once you assemble it will be much harder to paint
Arms:
- glue a wrist to a hand (the square side of wrist inserts into the square opening in the hand; then repeat for the other hand
- Sandwich the wrist between two arms halves (place the wrist round peg into the smaller of the holes in the arms); you will add a little superglue to each of the raised square sections in the middle of the arm, and then mate those two pieces. You should end up with the wrst freely swiveling in the sandwich. Repeat this for the other arm.
Shoulders:
- Sandwich the completed arms between the two shoulder pieces (place the larger arm hole into the pegs on the shoulder pieces); Glue the top and bottom shoulder parts, but ensure that the arms can swivel freely.
Base/Body:
- Glue the base bottom to the base top (it's modeled in two parts so you can easily paint them different colors).
Head:
- Paint one flat end BLK_eyesbase.stl red/pink
- Glue BLK_eyes.stl over the face you just painted red, so that you can see the red through the eye holes.
FINAL ASSEMBLY:
*** BE CAREFUL WITH THE ARMS! They are quite delicate. Apply force only to the shoulders themselves.
- Slide shoulders onto the base peg, and secure it using shoulder_peg.stl at the height you want.
- Attach the head to the base peg - it should rotate from side to side.
If you want extreme realism, coil up a little piece of hookup cable around a pencil, and glue it to the base and shoulders to simulated the cable.
"
Instructions for NES Base from Aab010799(me)
- I recommend printing ALL base parts at 97% scale of what you printed the original robot. Ex. I printed the robot at 100% scale so I printed my base at 97% for tight fitment.
- Paint, then glue the top and bottom shell together. Add the black pieces last, but make sure you align the shell properly so that they fit.
Please visit his original page on Thingiverse and show some support!