Earth topography with coastlines

June 14, 2024
Description
This is a high detail globe of Earth's topography (highly exaggerated), designed as an educational tool. Several others existed on Thingiverse already - the difference of this one is that the outline of the continent has been raised slightly so that familiar coastlines can be picked out, making it better for teaching.
Included are two hollow hemispheres which print with minimal material, without supports. Also included a complete sphere for anyone who wants to print using a more advanced method or to use this model for a different purpose.
Suggested things to study:
- Hawaii, in the Pacific Ocean, is part of a long chain of submarine mountains. These are volcanoes, formed as the ocean plate passes over an unusually hot part of the Earth's interior (a "hot spot" or mantle plume). How many of these tracks can you find?
- Mountain belts - these form at convergent plate boundaries, where one tectonic plate collides with another. The Himalayas are a great example of this; how many more can you find?
- Ocean trenches exist where one plate subducts (descends beneath) another, giving a band of extremely deep ocean. The deepest of these is the Mariana trench, in the northwest of the Pacific ocean. Where else can you find subduction happening? Why are the trenches often next to a belt of mountains?
- A ridge runs down the middle of the Atlantic Ocean - this is where oceanic crust is created. Where are the other mid-ocean ridges?
Resolution:
0.15 mm
Infill:
15%
Notes:
Print without a raft or supports; the hollow sections are able to bridge at the top.
Post-Printing
Glue two halves together with superglue. I printed in HatchBox Silver PLA @ 200C, which looks great...
How I Designed This
Surface height data source: ETOPO1 (https://ngdc.noaa.gov/mgg/global/global.html)
Surface height was scaled using a black-to-white monochrome image generated using the Generic Mapping Tools (GMT - http://gmt.soest.hawaii.edu). A second image was generated depicting the coastlines, and these were combined using ImageMagick tools.
The 3D model was created by applying this image as a bump map to a standard sphere in Blender (https://www.blender.org/) and exporting as an STL.
The model was sliced into hemispheres and hollowed out using MeshMixer (http://www.meshmixer.com/).
Category: Physics & Astronomy