June 8, 2026
Description
rules below
The Breach: Escape the City is a 1–4 player cooperative tabletop maze game set in a ruined city being consumed by a magical force known as the Breach.
Players explore a modular tile map, fight monsters, collect artifacts, and race against the spreading corruption to escape through the final gate.
The game is now ready to begin. Because all tiles are shuffled and placed face down, players will not know whether a tile contains a monster, artifact, rope, or a blank space until it is revealed during play.
Once a tile has been revealed, leave it face up for the rest of the game. Revealed tiles remain visible so players can track explored areas and plan their route through the city.
At one point in the map, players must cross a broken chasm.
To cross:
After collecting 3 artifacts and crossing the chasm, players may reach the final gate and attempt escape.
Each player takes a turn and chooses ONE action:
When a tile is flipped, it reveals:
When a monster is revealed, combat begins. The player and the monster take alternating turns.
On the player’s turn, roll a D20. If the result meets or exceeds the monster’s Armor Class, the attack hits and damage is dealt. On the monster’s turn, it also rolls a D20 to attempt to hit the player using the same rule.
A player may only assist in combat if they are within three squares of the active player. If an assisting player is within three squares, the monster randomly chooses its target between the active player and the assisting player. This can be determined by flipping a coin or rolling a die.
Combat continues until either the monster is defeated or all involved players are defeated.
At the end of each round, the Breach spreads 1. D4
When a monster is revealed, combat begins. The player and the monster take alternating turns.
On the player’s turn, roll a D20. If the result meets or exceeds the monster’s Armor Class, the attack hits and damage is dealt. On the monster’s turn, it also rolls a D20 to attempt to hit the player using the same rule.
A player may only assist in combat if they are within three squares of the active player. If an assisting player is within three squares, the monster randomly chooses its target between the active player and the assisting player. This can be determined by flipping a coin or rolling a die.
Combat continues until either the monster is defeated or all involved players are defeated.
it duse not move for the firs 3 rotations
Players win if:
Players lose if:
The game focuses on:
print different amounts of items or monsters to make the harder or easier.
If my instructions are not specific or are unclear, please leave a comment so I can adjust and improve the rules.
License:
Standard Digital File License
4,385