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Hextraction Tiles Set A - Super Starter Pack 3D Printer File Image 1
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Hextraction Tiles Set A - Super Starter Pack

DomPerignon avatarDomPerignon

May 28, 2024

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Description

TLDR:

Hextraction is a FAN-TA-STIC game 
where beads fly through tiles that create a series of paths and booby traps 
that you and your opponents strategically place to get your ball in the end zone, 
while blocking your opponents' balls.

 

If you are a happy Hextraction fan:  I have more fun for you! Please look for the "I want more tiles!" section further down.

 

If you are new to Hextraction: please start with the “What is Hextraction?” section below.

 

What is Hextraction?

Hextraction is a FAN-TA-STIC game with so much action, traps, physics, effects and randomness that no two games are the same. Each turn you get to carefully place on your 3D printed board one of your 3D printed tiles from your hand of randomly picked tiles. You also get to launch a steel ball down a start ramp and frantically watch it fly through a series of tunnels and paths created by all of the hexagonal tiles laid out by all players. These paths can include traps, levers, jumps and even special effects that are all strategically placed to get your ball in the end zone (to win), while blocking your opponents' balls with devious tiles.

 

What's best part? This game is free to play, free to print and will forever keep improving as designers keep coming with AWESOME ideas to make CRAZY tiles (also free to print) that often flip the game on its head. This is all thanks to Zack Freedman, who chose to offer his game to the crowds of 3D printing enthusiasts, and let players and designers contribute to this wonderful game.

  • "Hextraction is an open-source game - you can download the files to print yourself, or find a pre-printed set to buy.”
  • “Hextraction is a 3D-printable, modder-friendly board game designed by Zack Freedman of Voidstar Lab.”

To get an idea of its potential and learn some rules watch the Hextraction video.

 


 

To play the game, you will need to:

  1. Print the grid: look for the Hextraction Super Board Game: Grid for A1 mini & +. It can be printed on the A1 mini or other printers with larger build plate. I recommend PETG to make your board very sturdy, but PLA work fine too. This grid has 27 slots, which means more fun!
  2. Print the base: look for my Hextraction Super Board Game: Base for A1 mini & +. This includes all the structural parts that are specific to the grid with 27 slots from this page, such as the gutters that channel lost balls all the way to the bottom (that would otherwise fall through), On ramps, End zones, adjustable legs and accessories;
  3. Check the Hextraction Getting Started page.
  4. Look at the Hextraction Official rules. If you'd like to play by yourself, look at the single player rules.
  5. Buy 10 mm steel balls or 3/8" slingshot ammo. 50 of them seems like a good number for 3-4 people.
  6. Print Hextraction game tiles, the more the better! Here are links to my favourites sets.
  • Hextraction Tile Set A - Super Starter Pack: includes plenty of tiles to get your Hextraction games started, along with some very cool tiles that will give you an idea of what is possible with this game.
  • Hextraction Tiles Set A - PETG parts: since PETG parts need different printing requirements, I pooled all the PETG parts from set A into this file.
  • Hextraction Tiles Set B Flip Flop+Secret tiles: with sets A and B you will have all the basic starter tiles recommended, and enough whacky tiles to show you how much talent and creativity went into designing such mischievous contraptions!
  • Hextraction Tiles Set C - Deviations: spice up your games with randomness and a bit of malevolence.
  • Hextraction Tiles Set D - Traps! : traps are very useful to slow your opponents down and tear apart  their sophisticated plans.
  • Hextraction Tiles Set E - Wild Tiles: Hextraction tile creators are (thankfully) not selected by committees or review boards. Nope, if you let them loose, they come up with ingenious and/or crazy ideas, the perfect recipe for exotic tiles with strange themes or effects.
  • Hextraction Tiles Set F Mega pack:  if your games get slowed down by effects tiles, balance things out by adding regular tiles. And no regular does not mean boring. 
  • Hextraction Tiles Set G Lucky Unlucky tiles: Feeling lucky? With this set, you can test it out, or better yet, you can bestow bad luck upon your opponents. Feeling better now?
  • Hextraction Tiles Set H - Tile rail + Golf: if you thought Hextraction was fun, wait until you play the Skyrail tile, my absolute favorite tile. And those golf-themed are sweet.  
  • Hextraction Tiles Set I - Abuse of power : some tiles have, or give too much power. Don't print this set. It will change your games for the worst. Or the best! Just depends on the point of view.
  • Hextraction Tiles Set J - BAM! : you slip, you explode, you burn, earth splits under your ball. That's what this set is about. And some good (and evil) magic.
  • Hextraction Tiles Set K (in progress)
  • Hextraction Set L - Deceptive simplicity
  • Hextraction Tiles Set M (in progress)
  • Hextraction Tiles Set N - Talent Pool (in progress)
  • Hextraction Tiles Set O - Outmaneuvered (in progress)


Hextraction Tiles Set A Mega pack

This file contains a large set of Hextraction tiles I gathered from MakerWorld, Thangs and other sites.  I have colorized them, organized them to reduce filament waste and fit them on an A1 mini build plate. I picked the position on each plate so you don't have to clean your build plate more than twice for the entire set.

 

You clean your plates with soap and warm water, don't you? And dry your filament?

 

The tiles mentioned on the Getting Started page are included in this MegaPack, except for the Flip Flop and Secret tiles, which are on my Hextraction Tiles Set B Flip Flop+Secret tiles. 

 

To avoid printing duplicate tiles, please note that the following tiles on Makerworld are already included in my sets of tiles (all found by myself!): 

  • Hextraction Starter Tile Set (posted by sdboyer)
  • Hextraction — Basic Tiles (posted by Jp)
  • Hextraction Respawn Tile (posted by NuIIPointer)
  • Grave Tile (posted by Pedgy)
  • Hextraction 6 holes tiles (posted by Zdrapek)
  • Dicey Destroyer Multicolor (posted by lvh-models)
  • Flip-Flop Tile (posted by Sanjays Crafts)

     

Some tiles require assembly and fasteners.

  • The following tiles require parts to be printed in PETG: King, Holographic,Tsunami left, Tsunami right, Clock, Seesaw, Dispenser). You can find them here Hextraction Tiles Set A - PETG parts. Refer to the labeled image on that page.
  • Some tiles have multiple parts printed in PLA. Refer to the assembly instructions (images below) and the Object filenames in the .3mf file to know which parts go together. 
  • Tiles with moving parts (King, Seesaw, Tsunami, Coin flip, Dispenser, AltWave, Overdrive Wave, Clock) require M2 or M3 screws, nuts and washers, or a piece of 3D printing filament. Assembly details are provided below.
  • CA glue is required, but know that it's also sold as a topical skin adhesive. Wipe skin on cloth immediately if some gets on you!
  • If in doubt during assembly, links to the original tile creator are provided. 

 

A lot of tiles come with little tabs on their underside, where the notches are. These tabs help printing horizontally the overhangs. Some tiles don't have it them as most printers can handle small overhangs. After printing your tiles, use pliers (or a knife) to remove each tab from the notches under your tiles. Thanks to @randyhargis for pointing this out.

I must have "tabbed” too many tiles in the back!
(bad pun intended)

 

Highlights of some of cool tiles

  • Plain Tiles: DC, DIC, J, Peace, Asterisk, X (by  Zack Freedman), tree (by timothyjackman) and Xc (by 3Dthee)

Some tiles look relatively simple but you will appreciate them to get a ball from A to B... or to B, C or D! 

Note that on Plate 10 there is the top part of Avalanche tile from Plate 6.

 

  • Teleport (by Zack Freedman): those come as pairs, the Teleport In snaps into the Teleport Out. And yes, when your ball lands on the Teleport In tile, it gets teleported to the Teleport Out tile, or to one of the Teleport Out tiles if there are many.

     

  • Clone (by Zack Freedman): if a balls runs down the trigger area, you get to send a second ball down this tile's mini ramp.

  • Clone Army (by andrewtho5942): you get to place a ball on every Teleport Out tile. 
  • Queen (by 3Dthee) has a lot of chess power: it can move up/down and diagonally as far as you want, but not through a tile... But you could land on a tile to remove it from the board. 

  • King (by Zack Freedman) can only move to an empty adjacent. But then you turn its knob, which will release any trapped balls.

    This tile is made of 4 parts from Plates 2 and 3 along with the spring to be printed in PETG (from this file: Hextraction Tiles A-B-C-D PETG parts). All parts would benefit from being printed on a smooth build plate, but work fine on Textured PEI.

    Use a sharpie to darken the star on the to part.

  • Reactor Meltdown (by Jonne Terlouw): A very powerful tile because “the moment a ball is trapped in the dimple in the centre of the tile, a reactor meltdown is ongoing.” Remove ALL the tiles from the board and start over!
  • Snowflake (by NoStepOnDeez): a cool trap with lot of potential to trap your opponents.
  • Tsunami Wave (by NoStepOnDeez): Those look simple, but they are not… When you play one, you can decide on the flipper is placed. In one position the first ball goes through. But in another it will catch 3 balls, at which point it will release all of them.

 

Sort out which tops and flippers are left and right using the 3mf or the image below (notice the notches on the bases).

Needs one M3x12 bolt, two M3 washers for each tile. The bolts get screwed into the plastic base, so be gentle otherwise you will strip the PLA.

 

  • Overdrive Wave (by NoStepOnDeez): when you play an Overdrive Wave tile, make sure there is no ball in its flipper. During the game, this tile will catch up to two balls. But once the board is full (there are no free slots for tiles, a state called “Overdrive”), you must place a ball in the flipper, which might change its position and make it release ball(s). Cool! You only remove the flipper ball once the game is over.

Sort out which tops and flippers are left and right using the 3mf or the image below (notice the notches on the bases). 

Each tile needs one M3x12 bolt, two M3 washers. The bolt gets screwed into the plastic base, so be gentle otherwise you will strip the PLA.

  • Alt Wave (by NoStepOnDeez): reverse flip-flop doubler dispenser. 

 

Needs one M3x12 bolt, two M3 washers as well as one M2x12 screw (anything from 4mm to 12mm).

 

  • Dispenser (by SpaceKotik): random effect where you either get nothing, or 2 balls out. If that's the case, don't forget to reset it by putting two balls back into the cap. 

 

Requires 2 parts to be printed in PETG (from Hextraction Tiles A-B-C-D PETG parts) and one M3x8 or M3x10 bolt. Washers might be needed if the flipper does not move freely (to be verified before glueing the lid on).

 

  • Randomizer (by MrPancake), along with Bump (by Buggy): simple but inpredictable tiles.
  • The two black arms belong to the Clock tile (more information below).

 

  • Sweep (by TRIPSLORD): cleans all stuck balls off the board! 

  • Mutagen (by Abalidoth): allows you to overwrite an adjacent tile.

  • Holographic Tileframe (by Zack Freedman): if you ball slides through this one and then falls through an open slot, you can add a tile in that spot. 

Requires one part to be printed in PETG (see Hextraction Tiles A-B-C-D PETG parts).  

Please do a better job than me when aligning the 2 parts of the lid!

Use a sharpie to highlight the star.

 

 

  • Red Hot Steel Ball (by Zack Freedman): his description is says it all.

"The Red Hot Steel Ball Tile superheats your ball to 5,000 imaginary degrees Centigrade, burning through gimmicks, blockades, and anything else between you and the end zone. Melt a path to victory with this fancy effect tile for Hextraction, the hackable, 3D-printable board game.

The RHSBT is an effect tile with the same paths as the basic Peace Tile, but with a powerful effect - if the ball stops on a tile, you can destroy it right away, as if two other balls were also blocked. By shredding anything that blocks the ball, the RHSBT turbocharges the game and neutralizes any plan involving Trap Tiles and similar trickery. Just remember, if the outlet is blocked, the RHSBT can incinerate itself!.”

Once printed, add pieces of filament to make it look spiffy.

 

  • Worm Black Hole (by cswenson): when a ball falls off the board they get placed in this tile. Once it contains 5 balls, you rotate it in any direction, which will get 5 balls to come out.
  • Contagion and DiceDestroyer (by CodeWookiee):  when a ball ends up in Contagion, the ball gets quarantined and the last tile it touched is replaced by the Contagion tile, which gets eliminated only once it reaches the top (removed). 

    When a ball passes through DiceDestroyer, roll a regular dice (included in the Hextraction Super Board Game Base) to determine which adjacent tile gets destroyed.

  • Hammer (by elizupke): when played, it can remove any tile, but if a ball touches it, the tile gets destroyed.

  • Raze (by Pjw9308): very powerful… When played, you destroy the top 2 rows!!!
  • Chain Reactor (by QTManygo): when played, add 1, 2 or 3 balls in the .|. slots. What will happen when someone's ball runs into them? 

  • Avalanche (by keneispike): when played, you get to remove the tile above the Avalanche tile and place it somewhere lower on the board. 

     

    The snow mound is on the very last build plate and needs to be glued on the tile.

  • Seesaw (by NoStepOnDeez): looks simple, but with enough speed your ball could jump to the end goal. Or not. Requires one part to be printed in PETG (from this file: Hextraction Tiles A-B-C-D PETG parts). The text was tweaked to make bolt insertion easier (thanks to dihedral for comment). 

Needs one M3x20 bolt and one M3 nut.

 

  • The white disc belongs to the Coin flip tile (see below).
     
  • Gauss cannon: insert a 12x3 mm neodymium disc magnet (10x3 also works). When played, add 1 or 2 balls on the exit side. The stronger the magnet the better.

 

  • Clock and Coin Flip (by NoStepOnDeez): amazing concept and execution that add some randomness! 


    When you play the Clock tile, you set the current time thus the clock hands will direct balls.

    Clock requires one part to be printed in PETG (from Hextraction Tiles A-B-C-D PETG parts) along with the black arms printed above (plate with black and orange tiles). 

     

    It also needs one M3x16 bolt and three M3 washers (optional). 

 

  • With Coin Flip, you never know if your ball will jump off, go straight or fall in the gutter. 

Coin Flip needs the white disc from a plate above and a piece of 1.75mm 3D printing filament.  Glue is optional as the filament is unlikely to come out.

 

  • Grave (by Pedgy): if your ball touches the tombstone, you will bring back a dead tile to life!

  • Cannon (by leolson79): if placed strategically, a ball with just the right speed could jump into the end goal.

 

 

Rules for tiles

Most tiles don't require explanations, but some have “rules” about what happens when you place them on the board (On play) or when a ball touches one of its trigger point (On trigger), denoted by triangles/arrows ▶︎▶︎▶︎).

 

The rules are often written on the tile itself, but some tiles have 3D printable “rule cards”. As I personally prefer to print those out on paper (saves filament and makes them easier to find), I did not collect the rule cards 3D models. I instead created a PDF including the rules for all tiles that have rules (see the Documentation section below). If you wish to get the original Excel document to edit it, feel free to get in touch.

 

2025-02-14 update: To gauge interest, I collected rule cards for Set A in a separate print profile. I added the same color to all tiles get the text to stand out. Based on feedback I get, I might do the same for all other sets.  

 

(The Rules for all the tiles for my sets, A to K, is a work in progress, so your feedback will be appreciated).

 

 

Comments, suggestions, ratings
As you can tell I put in a lot of time to provide the best board and tiles, documenting everything so newcomers can easily understand how to print and play this game. Every comment, suggestion, rating will be appreciated.

 

Boost MeAny boost will go straight to my 9 year old's DIY fund and will encourage me to put in the effort to provide clear instructions and post additional sets of tiles.

Thank you. Enjoy the game!

 

 

 

License for tiles by Zack Freedman and other creators
are under the following MIT License:

 

Copyright (c) 2023 Zachary Freedman and Voidstar Lab LLC Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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