September 14, 2025
Description
After seeing the SillyPilot, I knew I wanted the emotional response of its satisfying break action and auto ejection, but I also wanted the fantastic priming feel of the Pilot's predecessor, the Knockout - which happened to be the only option, since I didn't own a Pilot. So I decided that I'd have my cake and eat it too, and created this miraculous conglomerate of open-source magic.
The Breakout effectively does the same thing that the SillyPilot does, but on the Knockout. Shell ejection is buttery smooth and decently powerful, and the stock spring and plunger tube size is more than powerful enough to launch most of the higher-capacity shells available. Additionally, due to the way the blaster is assembled, I've been able to include a top picatinny rail on both ends of the blaster as well as optional side picatinny for all your tacticool needs.
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Bill of Materials
For each FrameWithSideRails, if printing:
Other tools:
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Printing
Print all parts once, except for the RailTop - print that twice. If printing the Frames with side picatinny, print the RailSide twice as well. Most parts should auto-orient to the recommended orientation - for the Frames, I recommend printing with the interior side laying on the bed.
If your elastic is 4mm in diameter (such as those intended for use on LeedleDynamics blasters), replace all applicable parts with those found in the “Optional - Wider Elastic Holes” folder.
For high strength, print with 5 walls and 20% infill, but I personally found I could get away with as little as 3 walls and 15% infill. If you want a more rigid BarrelRelease, print it with 8 walls 100% infill. Printing the Tube with those same settings may further prolong the life of the blaster, but I haven’t noticed a difference yet in mine.
For smoother shell ejection and break action, print the Muzzle and BarrelRelease at a 0.16 layer height and everything else at your standard 0.2 layer height. The different layer heights prevent the layer lines from rubbing against each other and making excess noise.
Make sure to prevent support or brim printing over or inside closed holes. I also don’t recommend brims on the edges of the SidePanels or the ridged bottom portion of the BarrelRelease, as the remnants that can be left behind by brims will interfere with the functionality and aesthetics of the design. In my experience, I had no adhesion problems even with no brims on any parts, but your printer may be different.
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Assembly
Unfortunately, I don’t currently have access to the blaster to take pictures. If you need visuals, you can check the instructions found on the Printables pages for the Shockout and SillyPilot, respectively. That said, assembly is fairly intuitive and quick.
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The Fun Part
This blaster will shoot every standard Silly Shell on Silly’s official file set. Max FPS varies, but you can take a peek at the Shockout’s FPS table to get a rough idea of what numbers your Breakout is likely producing.
I found that most everything flew fairly well out of my Breakout. Mega and Rifled Mega shells worked remarkably well and felt oddly more powerful than most other shells. My airtight Elite 3x was also surprisingly powerful, and felt equivalent to the performance I saw from my Battle Axe. Singled Rival performed similarly to when my Knockout was stock. My 4x Rival shell refused to fire all four rounds in one shot - my guess is the required pressure to force all 4 foam rounds out of the shell at once was too high for the stock Knockout. My MXL shell was also rather lackluster in performance, perhaps due to similar issues to the 4x Rival shell.
Extra long shells, such as Bottlenoses and Snipers, will not fully eject due to their length. Holding the blaster at certain angles or flicking the barrel down during ejection may also have adverse effects on ejection reliability. If looking to show off the ejection, MXL shells eject notably better than other shells due to their light weight.
A loading trick is to drop the shell into the barrel without priming the ejector, then flick the blaster upward with some authority. The inertial force will both close the break action and push the shell the rest of the way into the barrel, fully seating the ejector against the catch.
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Credits to:
SterlingSilver, whose open-source Diamondback Knockout bodykit served as the base for all of this madness
Cake, whose open-source Shockout bodykit helped tremendously with creating this blaster by allowing me to mate the SillyPilot to the Knockout quickly and easily
Dom's 3D Print Shop, whose SillyPilot inspired me to create this in the first place and whose open-source files let me model the break-action pistol of my dreams headache-free
Spyr, whose remarkable Yeethammer inspired the shell ejection seen both on the SillyPilot and the Breakout
Sillybutts, who created the fantastic ecosystem of Silly Shells this blaster uses
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Changelog:
9/2/25: Added UNSs, formatting
8/28/25: V1.2 - 4mm elastic cord parity
8/25/25: V1.1 - Customization release
8/20/25: V1 - Initial release
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Unfortunately Necessary Statement:
More Unfortunately Necessary Statements:
NONE of the files found anywhere on this Printables page or account are to be used to produce blasters for commercial sale without first contacting myself and, if applicable, the designers of any and all of the original filesets, and negotiating a contract.
Additionally, NONE of the files found anywhere on this Printables page or user, or any account under the name crispy_CORNDOG are to be downloaded, modified, sold or otherwise utilized in any manner by the business known as Frontline Foam, or any of their affiliates. By downloading this fileset or any others published by crispy_CORNDOG on any platforms, you agree that you are not in ANY WAY under or working with or for Frontline Foam and/or related to Frontline Foam or Derrikk Sun.
Violators of the above statements, or of any other legal clauses in the Creative Commons License, will be prosecuted to the fullest extent of the law.
License:
Creative Commons — Attribution — Noncommercial — Share Alike