September 15, 2025
Description
I was bored so these last three days I've been designing, modeling and manufacturing a set of pieces for four-player 8x8 boardgames.
Enochian Chess is a four-player variant of chess created by a cult called the Hermetic Order of the Golden Dawn, which adapted Dr. John Dee's Enochian magic system for their own purposes. No, this is not a joke. The game is designed for four players because each set of pieces corresponds to one of the four classical elements and their respective Watchers. The game was used for divination and competitions for advancement within the Order. The four sets of pieces are colored in various ways and identified with Egyptian deities:
Osiris represents the king.
Isis represents the queen.
Horus represents the knight.
Aroueris represents the bishop.
Nefthys represents the rook.
The rules of the game are similar to standard Western chess, with several exceptions:
The queen moves like an elephant or a ship, always jumping two squares diagonally.
There is no pawn promotion (or at least, it is not specified).
This game is designed for four players. Traditionally, players form teams of two, facing off against each other. Allies sit opposite each other, while opponents sit at the sides. It can also be played without teams, with each player playing solo. The kings are placed on squares that are, so to speak, "off the board." In reality, these squares can be occupied by any piece. It’s worth marking the location of these four squares with an object. As for the order of play, I couldn't find specific information, but I assume players take turns in either a clockwise or counterclockwise direction (either works).
This variant of chess is simpler and more straightforward. It's a four-player version of the standard Western chess game, with a few small changes:
Pawns cannot move two squares on their first move, and therefore, en passant is not allowed.
NAVA is another four-player chess variant, distinct from other four-player versions due to the absence of the queen piece (although it can be obtained by promoting a pawn when it reaches the edge of the board).
Speaking of the edge of the board... pawns can move either towards a vertical or horizontal edge, depending on their starting position. It’s logical that they move towards the closest edge from their starting point.
As with the previous variant, pawns cannot move two squares on their first move, as there isn’t much space. En passant is also not allowed in this version.
Four Checkers is a variant of checkers of my own invention. In this game, the pieces do not move diagonally, but rather orthogonally (vertically or horizontally), and can only move toward the opposite edges of the board, away from their starting positions. As in other checkers variants, the pieces capture by jumping over the piece to be captured, but these jumps are also orthogonal, not diagonal. Yes, multiple captures are allowed. When a piece reaches the opposite corner of the board, it transforms into a queen checker.
Four Spanish Checkers
In this subvariant, the queen checker moves like a rook in chess and can capture by jumping long distances. This piece is really powerful.
Four Anglican Checkers
In this subvariant, the queen checker is weaker and moves only one step at a time, but can move in any orthogonal direction (up, down, left, right).
Omnicheckers is a variant similar to Four Checkers, but in this game, the pieces can move in any direction, like a king in chess. This variant was created by someone on Zillions of Games, but I haven’t been able to find out who. Specifically, this version is a variant of that original variant, as it’s played on a smaller board than the original game and has a different initial piece setup. The gameplay is similar to Four Checkers.
In Omnicheckers, the pieces (called omnicheckers) capture by jumping over an opponent’s piece in any direction. The difference is that I’m not sure if multiple captures are allowed (but this can be agreed upon by players at the start of the game). When an omnichecker reaches the opposite corner of the board, it transforms into an omnichecker queen, which is extremely powerful. The omnichecker queen moves like a queen in chess and can make long jumps to capture.
Halma Mini is a game very similar to Chinese checkers, but played on an 8x8 grid. In this game, the pieces, called halma checkers (to avoid confusion), move like kings in chess.
There is no capturing in this game. The objective is to get all your pieces to the opposite end of the board before anyone else.
To get there faster, you can chain jump moves: your pieces can jump over your own or your opponent’s pieces in any direction. Simple, easy, and fun!
Chaturaji is a four-player game created 1200 years ago.
The king, rook (called elephant), and knight move like in standard Western chess. The pawn also moves like in standard Western chess, but it does not have the option of the initial two-square move. Additionally, the promotion rules are different. The pawn can promote to elephant, knight, ship, or king.
In this game, there are no queens or bishops, but there is a piece called the ship or navy. The ship moves by jumping two squares diagonally. When the ship moves in such a way that it forms a 2x2 square of filled squares with ships, it captures the three ships of the other players (see the diagram). This is called the Naval Victory Rule.
Each turn, two dice are rolled. Normally, four-sided oblong dice were used, although it’s possible to use four-sided dice from Dungeons and Dragons.
The piece to move is determined by the dice:
1 = pawn or king
2 = ship
3 = knight
4 = elephant
On each turn, you can make two moves, one for each die. You can move the same piece or different pieces, and the player can choose to "pass" on one of their moves if they wish. As mentioned earlier, there is no check or checkmate. The king can be captured just like any other piece.
Objective
The goal of the game is to earn as many points as possible. Points are earned by capturing the pieces of the opponents, according to the following scale:
Pawn = 1 point
Ship = 2 points
Knight = 3 points
Elephant = 4 points
King = 5 points
The player who captures the three enemy kings earns 54 points if their own king remains on the board. 54 points is the total value of all the pieces in three armies.
Gala for Four is a variant I created for the game Gala.
In this game, there are two types of pieces: Kings and Pinzers.
The King behaves exactly like a king in chess and must be protected at all costs. If your king is captured, you lose. Oh, and the king cannot capture other pieces.
The Pinzers move like rooks, but capture by "pinching." This is a special type of capture where, to capture a piece, you must flank it with two of your own pieces on either side, orthogonally (vertically or horizontally).
Four Angels of Death is a variant I created for the game Angel of Death (Engel Van de... something), which was originally created by Xaugar. In this game, all pieces move like kings, but the special part lies in how they capture. The pieces in this game, which we’ll call engel checkers to avoid confusion, can capture in several different ways, including:
Replacement: Move to the square of the piece you want to capture, as in chess.
Jump: Jump over the piece to be captured, as in checkers. In this case, it can only be done diagonally.
Flight: Fly over one of your own or an opponent's piece to capture the one directly behind it. In this case, it can only be done orthogonally (vertically or horizontally).
Pinching or Custody: Flank the piece you want to capture with two of your own pieces. This can only be done orthogonally.
Intervention: Move between two opponent pieces, capturing both at once. This can only be done orthogonally.
Alignment: Align with one of your own pieces, capturing the piece on the other side of the alignment. This can only be done orthogonally.
Optional:
Conversion by Custody (Optional): Flank a large number of opponent pieces between two of your own pieces, in a straight line, either diagonally or orthogonally. In this case, there is no capture, but all the pieces trapped between your two pieces are converted to your color.
This rule is optional for my variant, provided that it doesn't require too many reserve pieces for each color. Additionally, these engel checkers can perform chained multiple captures, but with the special condition that each capture in the chain must be a different type, without repeating any.
Promotion (Optional):
When an engel checker reaches the opposite vertex of the board, it can transform into an Angel of Death, a super-powerful piece that moves like a chess queen and can perform all the engel checker captures in long, chained moves.
License:
Creative Commons — Attribution — Noncommercial — Share Alike