April 10, 2026
Description
Please see the original model for most components (This is a remix).
All credit to the original design for most of the components here.
I only designed the new base plates and resource tile holders.
The full base requires 3x BASE SQUARE and 3x BASE CIRCLE. These parts are mirrored and must be placed alternatively when setting up the board to align all the ports correctly.
These parts should be printed face up with no supports, nothing fancy here. Fits nicely on the Core ONE.
I used a single manual colour change on these to get the brown docks on the blue water.
1x HOLDER 1 and 1x HOLDER 2 are required to hold all resource tiles. These also have space for 2 dice (D), and the robber (R).
These parts should be printed face down with no supports - make sure you have decent bridging settings.
These are multi-object parts. In your slicer, right click -> split to objects. This gives you the ability to turn each object on and off, and set different colours to indicate which resource tiles belong where.
I ran multiple single colour prints over the top of each other to get this result. Since the colours are only one layer, they don't interfere with the nozzle on consecutive prints, and the Core ONE is smart enough to probe around existing lines. See instructions for the number tokens in the original model for further details.
These tokens are designed to fit in slots near the ports around the map to determine which port is which.
You require 1x each resource token and 4x 3IN1 tokens for a full board.
I printed these all face up with no supports or colour changes, you could add different colours if desired.
The sheep token needs a loose sheep glued on top (model in original printable post).
License:
Creative Commons — Attribution — Noncommercial — Share Alike