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MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 1
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 2
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 3
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 4
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 5
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Image 6
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 1
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 2
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 3
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 4
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 5
MTG Mana Counter Set — 6 colors, twin-dial 3D Printer File Thumbnail 6

MTG Mana Counter Set — 6 colors, twin-dial

Miloslav Brožek avatarMiloslav Brožek

April 29, 2026

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Description

Six MTG mana / life counters in one bundle — one per colour

(**White / Blue / Black / Red / Green / Colourless**). Each counter

is a small disc with two thumb-twistable dials behind a window: the

left dial reads tens, the right dial reads ones, range

00-99. The mana symbol for the colour is engraved into the top

face in a contrast colour (looks great with AMS).

Originally built for Magic: The Gathering life tracking and

Commander damage, but works for any board / card / RPG game where

you need a clicky 00-99 mechanical counter.

What's in the bundle

  • 6 × half_combined.stl— one per colour (W U B R G C). Each is the

  •   full half-shell + its mana symbol pre-aligned in one file.

  • - 2 × dial_combined_*.stl— left dial + right dial. Same two dials

  •   go inside every counter regardless of colour.

  • - mana_counter.scad— parametric source if you want to retune

  •   clearances, change disc size, or add a custom symbol.

Per counter you print **2 halves of the colour you want + 1 left

dial + 1 right dial = 4 parts**.

How it goes together (per counter)

  1. Place a left dial and a right dial on a flat surface, digit

  2.    faces up. The two dials are mirror-pair, so the digit ring on

  3.    each one is oriented to read upright through its own window.

  4. 2. Drop one half-shell on top of the dials, mana-symbol side up.

  5.    The dials seat into recessed cavities on the half's inside face.

  6. 3. Flip a second copy of the same half-shell 180° around its

  7.    horizontal axis (mana symbol now points down) and place it on

  8.    top of the first. The clamp post and bore on the two halves are

  9.    intentionally on opposite X positions, so flipping one half

  10.    lines them up.

  11. 4. Press the two halves together by hand. A 0.25 mm diametral

  12.    interference + a four-slit slotted bore lets the clamp ridge pop

  13.    past the bore body with a firm push and a faint click, then the

  14.    ridge is trapped in the pocket above. **Permanent assembly — do

  15.    not over-tighten in a vise; press by hand.** Once snapped, the

  16.    halves can't separate but the dials inside spin freely.

  17. 5. Twist a dial by grabbing its exposed rim. About a third of

  18.    each dial's circumference protrudes past the disc boundary so

  19.    your thumb can engage it directly — no stylus needed.

Repeat for each colour you want from the bundle. The two dials are

the same across colours, so for the full set you need **6 left

dials + 6 right dials + 6 pairs of half-shells**.

Two-colour print (Bambu Studio + AMS)

Each *_combined.stlis an ASCII STL with **two named solids in one

coordinate frame** — the body / wheel as one solid, the symbol /

digits as the other. Recipe:

  1. Import a combined STL in Bambu Studio (e.g. w/half_combined.stl).

  2. 2. Right-click on the imported model → "Split to Parts".

  3. 3. The two solids become two sub-objects, positions intact.

  4. 4. Assign filament A (body / structural colour) to the body or wheel

  5.    sub-part. Assign filament B (accent / contrast) to the symbol or

  6.    numbers sub-part.

  7. 5. Repeat for every combined STL you want to print.

The mana symbols already use the canonical WUBRG colour scheme but

the print is parametric — paint them whatever suits your taste.

Why combined STLs? Bambu's "Add Part" workflow re-arranges

coordinates, which would put the mana symbol off-centre. Single

ASCII STL with two named solids + Split-to-Parts preserves

alignment exactly. (Background in this repo's CLAUDE.md under

"Multi-Color (Bambu Studio AMS)".)

Single-colour print (no AMS)

Works fine — Split-to-Parts is optional. Print the combined STL as a

single object in any one colour and the symbols / digits show up as

crisp engraved recesses instead of inlays. Still very legible,

just less colourful.

Print settings

  • Bambu Lab P2S or any 0.4 mm FDM

  • - 0.2 mm layer height, 3 walls, 15-20 % infill

  • - PLA Basic — works perfectly. PETG also fine.

  • - No supports. All overhangs are ≤ 45° including the clamp post.

  • - Halves print mana-symbol-face DOWN on the bed so the engraved

  •   symbol is the first layer (best surface) and the inside features

  •   build up cleanly.

  • - Dials print flat on bed, either face down — the digit recesses

  •   are symmetric.

Tuning

The default clamp interference is 0.25 mm diametral — "permanent

but pushable by hand". If your printer is over-extruding, the

halves may not seat fully; back off post_ridge_dfrom 10.65 down

to 10.55 in the .scad and reslice. If they feel loose, push the

ridge up to 10.75. The snap_fit_post_and_slotted_bore.mdresearch

in the source repo has more on the technique.

Source

Full parametric .scadis included in the download. Variables at

the top control disc size, clamp interference, mana symbol scale,

dial diameter, digit font, and number relief depth. Re-export any

half with a different colour via:

openscad -D 'mana_sym="w"' -D 'part="half_body"' -o w/half_body.stl mana_counter.scad


Fan content for **Magic: The Gathering** — not affiliated with
Wizards of the Coast.

License:

Creative Commons — Attribution

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