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Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Image 1
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Image 2
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Image 3
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Image 4
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Thumbnail 1
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Thumbnail 2
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Thumbnail 3
Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts) 3D Printer File Thumbnail 4

Dahan — Spirit Island Tribal Hut Token (2-Colour, AMS Split-to-Parts)

Miloslav Brožek avatarMiloslav Brožek

May 16, 2026

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Description

Dahan — Spirit Island tribal hut token

Replacement tokens for the dahan (Pacific-Islander villagers) in

[Spirit Island](https://boardgamegeek.com/boardgame/162886/spirit-island).

Stylised as miniature tribal huts so each one reads at a glance as a

village, not a wooden cube.

Generated in Meshy from a DALL·E reference (chibi Pacific-Islander

tribal hut with conical thatched roof + woven body + low-relief door),

then sliced into a roof half and a body half for 2-colour printing on

a Bambu AMS.

Bundle

  • *dahan_combined.stl** (~27 MB) — 2 named solids dahan_roof+

  •   dahan_body) in one ASCII STL. Bambu workflow: **Import →

  •   right-click → Split to Parts** → assign one filament per part.

  •   Coordinates locked, no manual alignment.

  • - *dahan_body.stl** (~1.9 MB) — woven body half only, binary STL.

  •   Use this for a single-colour print, or for AMS users who want to

  •   assign filaments per-file instead of via Split-to-Parts.

  • - *dahan_roof.stl** (~2.9 MB) — conical thatched roof half only,

  •   binary STL. Mates with the body at z = 8.25 mm.

Dimensions

  • Overall: Ø22 mm × 20 mm tall

  • - Roof / body seam at z ≈ 8.25 mm (vertex-histogram peak — the eave

  •   where roof meets wall)

  • - Each hut: ~6 g PLA at standard settings

Print

  • Orientation: flat on bed — the token sits upright with the

  •   body's flat bottom on the build plate.

  • - Supports: none.

  • - Layers: 0.2 mm.

  • - Walls: 3.

  • - Infill: 15 %.

  • - Filament: ~6 g per hut.

  • - Print time: ~25 min per hut.

The bundle ships 6 huts on the print bed (one for every dahan slot on

the standard Spirit Island board / per-spirit setup). Tile them in

Bambu Studio if you want fewer / more.

2-colour workflow (Bambu Studio + AMS)

  1. Import dahan_combined.stl.

  2. 2. Right-click the model → Split to Parts. You will see two parts

  3.    named dahan_roofand dahan_body.

  4. 3. Assign filament 1 (e.g. thatch tan) to dahan_roof,

  5.    filament 2 (e.g. wall brown) to dahan_body.

  6. 4. Slice + print.

The seam at z = 8.25 mm is the natural eave line — the colour change

lands exactly where the wall meets the overhang of the roof, so it

reads as architecture, not as a slicer artefact.

Why ship the per-half STLs too?

  • No AMS? Print dahan_body.stland dahan_roof.stlseparately,

  •   then glue them at the seam. Or just print the body for a

  •   silhouette-only token.

  • - Single-colour MMU users: drop dahan_combined.stlin as a

  •   multi-material model directly without Split-to-Parts.

  • - Backup: the combined ASCII is ~5× larger than the binary halves

  •   — if your slicer balks at the size, the halves are the same mesh in

  •   a leaner format.

Compatibility

  • Designed for Spirit Island (any edition).

  • - The token's footprint fits the dahan slots on the board with margin

  •   to spare; multiple huts cluster cleanly inside a single land.

  • - Pairs nicely with my other Spirit Island prints (beast / fist / paw

  •   / mountain / wilds tokens + energy_counter + colonizer) — all in the

  •   same chibi visual language.

Generation pipeline (for the curious)

  1. DALL·E for a flat reference image of a chibi tribal hut.

  2. 2. Meshy image-to-3D, sculpting the figurine to ~100 MB raw STL.

  3. 3. trimesh to repair the mesh (manifold), find the eave seam via

  4.    vertex z-histogram, and intersections.slice_mesh_plane(cap=True)

  5.    to split into roof + body halves.

  6. 4. Quadric decimation on each half to ship-friendly poly counts.

  7. 5. sed to rename each half's solidheader solid dahan_roof/

  8.    solid dahan_body) and concatenate the two ASCII files into the

  9.    final combined STL. Coordinates preserved exactly.

The raw 100 MB Meshy STL is gitignored; the decimated halves +

combined ASCII are what ships here.

License:

Creative Commons — Attribution

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