May 8, 2022
Description
As my family plays this game all the time, I'm excited to be able to print it. Inspired by the Replicator dialstruder, I modified the Dice Game to generate either one-color or two-color versions of the game. Yes, I need to reprint this on the MMU2, which has vastly cleaner color separation.
For the two color version, the 'body' and two of the dice (the "ones" and "tens" dice) are black, with white numbers, and the remaining dice are white with black numbers.
To play the game, see the parent object. But to summarize:
My family plays this on long trips with a set of dice in a bag. Putting it all into a single unit, so that the dice can't get lost, is a great idea. I can't wait to print this!
Note: I have not yet tested this design, as the Replicator hasn't shipped yet. So I will be testing and updating this. Or, if someone with a dualstruder can test this, and let me know if it works, I would be thrilled! One thing to check - the numbers stick out very slightly from the face of the dice (0.1 mm) so that they subtract from the body of the dice cleanly. But I'm not sure how this will affect slicing and printing. I think it'll be fine if printed on a raft.
All credit goes to jasay for designing the Dice Game in OpenSCAD. And, of course, to ThinkFun for designing Math Dice.
For a one color version of the game (identical to the original design) print DieGame.stl.
For two colors, print DiceGameWhite.stl and DiceGameBlack.stl, merged into a 'dualstruder' print in ReplicatorG.
To generate the STLs from the OpenSCAD file, download both DiceGame2Color.scad and bitmap.scad into the same directory, and set the value of 'c' to:
Note that the one color version is not the same as black plus white, as the numbers are indented so that they can be read.
Category: Dice
License:
Creative Commons — Attribution — Noncommercial — Share Alike