October 8, 2025
Description
History: I do love my neoprene maps but I wanted them threedimensional so I one rainy weekend I decided to give it a shot with my son and we startet to digitalise the whole map.
Plain and solid is playable but just not that pretty when I thought about the awesome thunderhead-maps, so yeah I started to make my own texture and randomised it over the whole models. (this sucked a lot, thats why this was a long term WIP-project but now its done!)
Theyre made so you can glue the according papermap on top, thats why i just "named" them but didnt add level-info or terrainmodifiers to the tops.
regarding Hill 2204: this one is too big for my Kobra S1 so I splitted it, both pieces should have a good friction fit.
Small info for download
PS - PLAIN SOLID
TS - TEXTURED SOLID
THB - TEXTURED HOLLOWED BASE - canceled for now, mind is effed about it cause I cant find a good way to make them hollow without need of supports AND with big enough cavaties so it would be any kind of improvment. Tried a lot of things but none of them were worth the higher filamentuse
Last one takes more filament (more walls) but it is also a lot sturdier.
Important: Since Im sitting at the textured version I didnt print it at the moment. It should be fine (Next Slicer, didnt find any errors) but I cant guarantee success
Printingadvices if you use the NeXt-Slicer:
take the high-quality-preset, lower the infill to 10%, but print it with 3 bottoms, toplayers and walls this way it should be fine for handling without using to much filament
Also switch the support on, switch to Tree (slim) but add the mark with "support critical regions only" this way maybe one or two supports will be printed without the slicer crying that it found something unsupported.
The texture is just one(1) mm deep barely enough to get a nice feeling and a good point for drybrushing. Even if there is an unsupported overhang it wont ruin the whole model.
License:
Creative Commons - Attribution - Non-Commercial