October 10, 2024
Description
STRATEGO - BOOKCASE EDITION GAME
The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play. The first to capture an enemy flag is the winner!
The fully 3D Printed game is complete with all playing pieces, game board and bookcase style box to be stored on a shelf.
INFORMATION
All parts were printed with PLA filament. I use a textured plate for adhesion. Some parts will need to be superglued, for example, the book spines are glued to the square cornered side of the bookcase box.
Countless hours have gone into the collection and I hope to continue to expand the collection based on continued interest. Some of the games are long and large prints.
The game objective is to capture the opponent's flag.
One player takes the Red and the other the Blue playing pieces. Red starts first.
Each player gets an army of 40 pieces, in order of rank (points) from high to low, consisting of:
1 Marshal, 1 General, 2 Colonels, 3 Majors, 4 Captains, 4 Lieutenants, 4 Sergeants, 5 Miners, 8 Scouts, 1 Spy. These are all movable pieces.
Non-moveable pieces consist of: 6 Bombs, 1 Flag.
The players place one piece in each square of their half of the board.
Turns alternate, first Red then Blue. A piece moves from square to square, one square at a time. (Exception: See "Scout Piece" below).
PIECE MOVEMENT
A piece may be moved forward, backward, or sideward but not diagonally.
Only one piece may be moved in each turn.
Two pieces may not occupy the same square at the same time.
A piece may not move through a square occupied by a piece nor jump over a piece.
There are two lakes in the center of the board. Pieces must move around lakes.
FLAG and BOMB PIECES
The "Flag" and the "Bomb" pieces cannot be moved.
Once these pieces are placed at the start of the game, they must remain in that square.
SCOUT PIECE
The "Scout" may move any number of open squares forward, backward, or sideways in a straight line. This movement, of course, then reveals to the opponent the value of that piece. Therefore, the player may choose to move the Scout only one square in his turn, so as to keep the Scout's identity hidden.
The Scout is valuable for probing the opponent's positions. The Scout may move and strike in the same turn. A player must either "move" or "strike" in his turn.
CAN'T MAKE a MOVE
If a player cannot move a piece or if there is no legal move with one of his pieces, the game is lost.
Important: Pieces cannot be moved back and forth between the same 2 squares in 5 consecutive turns. (Scouts: more than two or more same squares in 5 consecutive turns)
SETTING up the STRIKE
When a red and a blue piece occupy adjoining squares either back to back, side to side, or face to face, they are in a position to attack or "strike". No diagonal strikes can be made.
A player may move in his turn or strike in his turn. He cannot do both. The "strike" ends the turn.
It is not required to "strike" when two opposing pieces are in a position to do so. A player may decide to strike, whenever he desires. Either player may strike (in his turn), not only the one who moves his piece into position.
WINNING the STRIKE
If a player strikes an opponents piece, the piece with the lower rank is lost and removed from the board. The winning higher ranking piece is then moved immediately into the empty square formerly occupied by the losing piece. When equal ranks are struck, then both pieces are lost and removed from the board.
A Marshal removes a General, a General removes a Colonel, and a Colonel removes a Major, and so on down to the Spy, which is the lowest ranking piece.
THE SPY
The Spy, however, has the special privilege of being able to remove only the Marshal provided he strikes first. That is, if the Spy "strikes" the Marshal in his turn, the Marshal is removed. However, if the Marshal "strikes" first, the Spy is removed. All other pieces remove the Spy regardless of who strikes first.
THE BOMB
When any piece (except a Miner) strikes a Bomb (Bang!) that piece is lost and is removed from the board. The Bomb does not move into the empty square, but remains in its original position at all times. When a Miner strikes a Bomb, the Bomb is lost and the miner moves into the unoccupied square. A Bomb cannot strike, but rather must wait until a moveable piece strikes it.
Whenever a player "strikes" his opponent's FLAG, the game ends and he is the winner. If a player cannot move a piece or "strike" in his turn, he has also lost the game. Remember, the Flag also can never be moved.
License:
Standard Digital File License